nickdesaulniers github.io

Nick Desaulniers

I was recently lucky enough to get to attend my first SIGGRAPH conference this year. While I didnt attend any talks, I did spend some time in

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UpCoder coding blog

C , python, game AI, bitcoin. I remember that when the STL came out, vectors were quite a surprising new way to approach dynamic arrays. We do a load of mesh processing at PathEngine. Sometimes this involves modifying the mesh, and we need dynamic mesh data structures to support this.

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Nick Desaulniers

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I was recently lucky enough to get to attend my first SIGGRAPH conference this year. While I didnt attend any talks, I did spend some time in

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The site had the following in the web page, "I was recently lucky enough to get to attend my first SIGGRAPH conference this year." I observed that the web site stated " While I didnt attend any talks, I did spend some time in the expo." They also stated " Here is a collection of some of the neat things I saw at SIGGRAPH 2015. Sorry its not more collected; I didnt have the intention of writing a blog post until after folks kept asking me how was it? VulcanOpenGL ES 3. There was a neat demo of a planetarium projector being repurposed to display an."

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