danielcmessias github.io

Daniel Messias Amateur game developer, CompSci student at Southampton Uni, JavaHaxe programmer

Spacebar toggles flocking onoff. R resets the demo. D toggled the debug lines. This a simulation of flocking behaviour based on the Boids. Simulation created by Craig Reynolds. Flocking adheres to three simple rules. Separation avoid close neighbours. Cohesion steer towards average position of neighbours. Alignment steer towards average heading of neighbours. The applications of flocking behaviour range from the obvious use of simulating animals, to data visualisation, to homing missiles!

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Daniel Messias Amateur game developer, CompSci student at Southampton Uni, JavaHaxe programmer

DESCRIPTION

Spacebar toggles flocking onoff. R resets the demo. D toggled the debug lines. This a simulation of flocking behaviour based on the Boids. Simulation created by Craig Reynolds. Flocking adheres to three simple rules. Separation avoid close neighbours. Cohesion steer towards average position of neighbours. Alignment steer towards average heading of neighbours. The applications of flocking behaviour range from the obvious use of simulating animals, to data visualisation, to homing missiles!

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The site had the following in the web page, "D toggled the debug lines." I observed that the web site stated " This a simulation of flocking behaviour based on the Boids." They also stated " Simulation created by Craig Reynolds. Flocking adheres to three simple rules. Cohesion steer towards average position of neighbours. Alignment steer towards average heading of neighbours. The applications of flocking behaviour range from the obvious use of simulating animals, to data visualisation, to homing missiles!."

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