adeka github.io

adeka github io

Visit my github page. A platformer game I building in the javascript game engine framework phaser.io. I created all the assets and animations in photoshop. Use WASD to move around, Space to jump, W to enter and open doors. A top-down, 2D open-world adventure game made for ProcJam 2014, using Unity 4. The game randomly generates infinite tile-based terrain using perlin noise maps. A website developed for Modern Dental Vision, located in New Jersey. Artwork , Photos and Photoshop. The following embedded pl.

OVERVIEW

The site adeka.github.io presently has a traffic classification of zero (the lower the more traffic). We have crawled zero pages within the web page adeka.github.io and found one website referencing adeka.github.io.
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LINKS TO ADEKA.GITHUB.IO

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WHAT DOES ADEKA.GITHUB.IO LOOK LIKE?

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ADEKA.GITHUB.IO SERVER

We found that the main root page on adeka.github.io took one thousand two hundred and three milliseconds to come up. Our web crawlers could not observe a SSL certificate, so in conclusion our crawlers consider this site not secure.
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IP
151.101.40.133

FAVICON

SERVER SOFTWARE

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SITE TITLE

adeka github io

DESCRIPTION

Visit my github page. A platformer game I building in the javascript game engine framework phaser.io. I created all the assets and animations in photoshop. Use WASD to move around, Space to jump, W to enter and open doors. A top-down, 2D open-world adventure game made for ProcJam 2014, using Unity 4. The game randomly generates infinite tile-based terrain using perlin noise maps. A website developed for Modern Dental Vision, located in New Jersey. Artwork , Photos and Photoshop. The following embedded pl.

PARSED CONTENT

The site had the following in the web page, "A platformer game I building in the javascript game engine framework phaser." I observed that the web site stated " I created all the assets and animations in photoshop." They also stated " Use WASD to move around, Space to jump, W to enter and open doors. A top-down, 2D open-world adventure game made for ProcJam 2014, using Unity 4. The game randomly generates infinite tile-based terrain using perlin noise maps. A website developed for Modern Dental Vision, located in New Jersey. Artwork , Photos and Photoshop."

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